Where is the usual spot in twilight town




















Central Station is a large train station that leads all over, including other districts of the city and even Destiny Islands. It rests in a large open area called Station Plaza , and is roofed by the town's distinctive Clock Tower.

The lower portion of Market Street is Tram Common , an open-market area with a free tram circling around. Many shops are found here. It appears to be the location of many homes as well. Another district of the town, Sunset Terrace , can be reached by taking the train at Central Station to Sunset Station.

Connecting to Sunset Terrace is Sunset Hill. Apart from the main areas of Twilight Town, there are also several unclassified areas. These include The Woods beyond the borders of the town accessible only through a break in the wall of Tram Common , the Underground Concourse , a series of interconnected tunnels that leads to almost all areas of Twilight Town and entrance to the tunnels from the Sunset Terrace.

Also included is the Old Mansion. The Mansion accessable through The Woods , which will leads to the front gate and the front courtyard. Upon entering the foyer, the Mansion splits off into three different directions. The door on the left side of the foyer, is a dining room. Up the stairs and on the left of the walkway to the door, is the White Room.

To the right is the library. In the library, there is a false floor that hides a staircase that goes downward which leads to a door. Through that door is a computer room, the computer in it is currently incapable of working. The doorway to the left of the computer leads to the basement hall which leads to the basement corridor which is a hallway leads to the Pod Room. When they are first "born", they arrive in front of the manor gates, in the clearing of the woods.

In the next, Roxas, Axel and Xion are shown sitting atop the clock tower eating sea salt ice cream as they did during their Organization days. The trio looks out towards the setting sun and Roxas and Xion say Sora's name in unison. Twilight Town is seen at several points during the ending montage.

First, Kairi, Hayner, Pence, and Olette are shown looking up at the Old Mansion, followed by a scene of DiZ watching over a sleeping Sora in the basement, and finally Roxas and Xion walking through Tram Common as a cloaked and blindfolded Riku watches from above a nearby shop. Seifer [ KH II ]. Vivi [ KH II ]. Setzer [ KH II ]. Elmina [ KH II ]. Wantz [ KH II ]. Wallace [ KH II ].

Jessie [ KH II ]. Biggs [ KH II ]. Chiro [ KH II ]. Gigas Shadow [ KH Days ]. Mega-Shadow [ KH Days ]. Deserter [ KH Days ]. Yellow Opera [ KH Days ]. Scarlet Tango [ KH Days ]. Tailbunker [ KH Days ]. Avalanche [ KH Days ]. Dustflier [ KH Days ]. Invisible [ KH Days ]. Orcus [ KH Days ]. Dire Plant [ KH Days ]. Poison Plant [ KH Days ]. Barrier Master [ KH Days ]. Minute Bomb [ KH Days ]. Storm Bomb [ KH Days ]. Detonator [ KH Days ].

Rare Vendor [ KH Days ]. Watcher [ KH Days ]. Guardian [ KH Days ]. Destroyer [ KH Days ]. Possessor [ KH Days ]. Cymbal Monkey [ KH Days ]. Tricky Monkey [ KH Days ]. Zip Slasher [ KH Days ]. Heat Saber [ KH Days ]. As you regain your senses, you are presented with a sword, a shield, and a staff; you are required to choose one as your power. If you choose the sword as your power, your strength stat will rise earlier in the game and attack-based abilities will be gained at earlier levels.

The same applies for defense if you choose the sheild , and the same applies for magic if you choose the staff. After making your selection, the creatures surrounding the platform will approach you, and your weapon of choice will transform into the Keyblade. Defeat the creatures with the Keyblade to recieve your first bonus ability. Roxas has gained the use of abilities. Equip abilities from the main menu. After winning important battles, you level up, increasing various parameters and learning new attacks.

You can also level up by getting experience from defeating enemies. When you are having a tough time with enemies, level Roxas up before moving on. The Items command has been added. Use the up and down directional buttons to select Items and press the button. Select the item to use and press the button. From here on, when HP becomes 0, it is game over. Make sure to restore HP when HP gets low. Open the nearby chest to receive a Potion. Ascend the steps to the final platform, defeat the surrounding enemies, and enter through the door.

At the start of the battle, you are immediately suspended above the platform. The platform will then slide, causing you to grab onto the edge. Strike its head relentlessly. Maximum HP Increased! You awake in the Sandlot, where the creatures first attacked you. Seifer and his gang are taking pictures of themselves posing with you laying on the ground. Hayner, Pence, and Olette witness this taking place, and are led to believe that you decided to hang out with Seifer's gang instead. When you return to the Usual Spot, your friends tell you that they decided not to go to the beach without you.

You suggest that you all go to the beach tomorrow, but you forgot about the Struggle tournament Hayner gets upset and leaves the Usual Spot. Today's the day: the Struggle tournament is about to begin in the Sandlot. When you reach the Sandlot, talk to the man next to the tournament board in order to hear the rules of Struggle. If you need to practice a bit before the tournament, talk to Seifer in the back alley; when you are ready for the first tournament match, speak with the promoter in the center of the arena.

Struggle Match 1 - VS Hayner: Hayner attacks with a two-hit combo; try to keep just out of his swinging range, then close in with a full combo or two.

After dealing damage, be sure to run around the arena to pick up the loose orbs. As long as you have more claimed orbs than Hayner when time runs out, you will win the match. After your first victory, Seifer and Vivi begin their match. Vivi floors Seifer in mere seconds, thus abruptly ending the match.

As Seifer recovers and leaves the arena, he tells you that Vivi might not be "Vivi" at all. Talk to the promoter once more when you are ready for the next match. Vivi is much quicker to react than Hayner, and his attacks have a longer range and are much more powerful. Fight conservatively; strike only after Vivi completes his attack. As long as you have more claimed orbs than Vivi when time runs out, you will win the match. As you close in on Vivi to deal the finishing blow, time suddenly comes to a halt; Vivi disappears, and one of the strange white creatures appears in his place.

After defeating the creatures, a man by the name of Axel appears and challenges you. Keep to his sides to avoid his attacks. After he finishes advancing, close in and deal damage with a 3-hit combo, then back away to avoid damage. If you have the Guard ability equipped, you can use it to parry his attacks. After your fight with Axel, a man whose appearance is hidden behind bandages arrives to confront Axel and tries to convince you that Axel is not speaking the truth.

As the two men try to persuade you, you call out for your friends; the men disappear and time starts again. Talk to the promoter once more to begin the championship match against Setzer.

Struggle Match 3 - VS Setzer: Setzer is able to evade some of your attacks if you approach him at ground level; one strategy is to jump towards Setzer while attacking.

Alternatively, you can side-step as Setzer attempts to attack you. As long as you have more claimed orbs than Setzer when time runs out, you will win the match. If you defeat Setzer, you are given the Champion Belt accessory. If you lose the match, you are given the Medal accessory instead. With only three days left of summer vacation, you and your friends have to start and finish your summer homework assignment.

You suggest that you could research the strange things that have happened around town lately, and Pence announces the title of your research paper: The Seven Wonders of Twilight Town. Make your way to the Station Plaza, just up the slope from the Usual Spot. When you arrive at the station, Hayner and Olette meet up with you and decide to join you and Pence to Sunset Terrace. On the trainride to Sunset Terrace, your friends each pull out their crystals from the Struggle Trophy and hold them in the sunlight coming through the train windows; you reach in your pockets to find your crystal, but it's gone.

When you arrive in Sunset Terrace, talk to Pence to view a map of the seven wonders. After busting myths surrounding each of the wonders in Sunset Terrace, you ask Pence about the seventh wonder, which he explains is at the haunted mansion on the edge of town. Return to Market Street, travel through Tram Common and make your way to the far east end of the area. Pass through the hole in the east wall to reach the woods, then proceed to the northwest to reach the mansion. After a surreal encounter with the girl in white, you retire with Pence and the others to the clock tower for some sea-salt ice cream.

When you arrive at the Usual Spot, you find Hayner and the gang talking amongst themselves. As you greet them, they ignore you completely; when you try to touch Hayner, your hand passes through him. As your friends turn to leave, you glance at the picture of the group in front of the mansion Save your progress at the nearby save station and exit the Usual Spot.

Axel appears with a group of the white creatures; he has orders to take you with him After defeating his lackies, Axel prepares to strike. Time suddenly stops, and a voice calls out for you to come to the mansion on the edge of town. Make your way to the mansion, fighting creatures along the way. As you unlock the mansion gate and pass through the courtyard, a man in a black coat appears to fight of your pursuers. Open the three treasure chests in the foyer and ascend the stairs in the west; enter the room in the southwest corner.

Travel across the foyer and through the door on the east side of the second floor. Examine the table in the center of the room to reveal a hidden area, then descend the stairs and travel through the passage.

Save your progress at the nearby save station and travel through the new passage along the far wall. A bonus is sometimes awarded after defeating a boss in the storyline. Some bonuses increase your stats, and others may grant you new abilities. After defeating Axel, proceed through the door on your right, then walk down the large hallway to encounter DiZ After your short reunion with Donald and Goofy, you begin in front of the old mansion of Twilight Town. Open the treasure chests in the courtyard behind you to receive a Potion and Mythril Shard.

You can now view the status of party members from the main menu, and all Roxas's abilities and munny have been passed on to Sora. Exit through the mansion's gate. They inform you that someone with big, round ears was looking for you Save your progress and leave the Usual Spot.

If you enter the sandlot located through the east passage , you will receive a warm welcome from Seifer and his gang. Before you start a fight, the promoter from the Struggle tournament breaks it up; he says that he will give you opponents to face in Struggle later.

Return to Market Street by the way you came, and then travel past the Usual Spot and up the hill to reach Station Heights. When you arrive at the station, strange creatures surround you.



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