Where is my water level 7 15




















Hard water does not pose a health risk, but can cause aesthetic problems. These problems include:. Difficulty in getting soaps and detergents to foam and formation of insoluble precipitates on clothing, etc. Decreases efficiency of electric water heaters; the formation of scale on the heating elements inhibits the transfer of heat to the water. Water can be softened through the use of ion-exchange or the addition of a lime-soda ash mixture, but both processes increase the sodium content of the water.

Note: "The ideal pH level of alkaline ionized water for long-term human consumption is between 8. Source: Bawell Water Ionizers ".

Note that humans are much more tolerant of acidic beverages than liquids which are basic; probably everything you drink is at least slightly acidic. Synergy is the process whereby two or more substances combine and produce effects greater than their sum. Synergy is a mathematical impossibility but it is a chemical reality. Here's how it works. When acid water water with low pH values come into contact with certain chemicals and metals, this often makes them more poisonous than normal.

As an example: fish that usually can withstand pH values as low as 4. Mix an acid water with small amounts of aluminum, lead, or mercury, and you have a similar problem - one that far exceeds the usual dangers of these substances separately. Heavy metals can accumulate on the gills of fish or cause deformities in young fish, reducing their chance of survival.

Changes in the pH value of water are important to many organisms. Most organisms have adapted to life in water of a specific pH and may die if it changes even slightly. This is especially true of aquatic macroinvertebrates and fish eggs and fry. The pH is a critical factor determining the health of a waterway. Jump across to the first one and then the second one.

While you're on the second one you'll notice there are metal poles to your left. You can actually squeeze through these so do so. Over here, pull open the red gate and start throwing the boxes into the water on the left.

Once these four are done, cross the platform here and throw the two boxes on the other side in as well. Wait until they all stop moving, then jump to the closest one and walk or crawl your way across them to get to the next area. Now I did this next area fine through my first playthrough, but I struggled with it after. You'll see a platform in the water chained up. What you need to do is jump on this platform and lift the chain off its little nub.

This will set the platform in motion. You'll also see a chain suspended above you. You need to go to the front of the platform and, when you're close enough, jump up and grab onto the chain to pull it down. Then you need to quickly hook the chain to the boat to stop it. Once you've done this, you'll notice immediately to your left after the chain is a platform. Jump to this and you'll see another boat here, but with no chain in sight.

This is what makes this part annoying. You need to control this boat the same way you controlled the box cars in earlier levels. I would highly suggest watching the video walkthrough for this, but I'll do my best to explain it in text. So jump on to the platform and walk towards the blue pipe furthest to the right. Grab onto it and try to push the boat out of it's little crevasse while also trying to direct the boat to the tree blue pipes in front and do the right of you.

Once it starts floating over there, you'll notice it floats by a platform on your left that has a box sitting above it. While it's floating by, you need to very quickly jump on this platform and grab the box. Wait until the floating platform is below you, and jump onto it with the box and drop the box on the area where the door is.

Now comes the tricky part. You need to turn the floating platform so it makes a path for you to hop across it to the platform with the button on it with the box. You also have to make sure it doesn't float away. So get to the very front of it and try turning it until it makes a path and starts floating. Immediately jump and grab the box, then hustle with the box over to the other platform and drop the box on the button, then try and book it back across to the platform with the door on it.

If your platform floats away not to worry, the box will stay on the button but you'll have to get back there again. Head through the door and into the next area. Now in the next area you'll see the skeleton of a ship and a boat with an oar. We are absolutely not going to try and paddle the boat with one oar it was hard enough with two imo, but be my guest if you want to.

Instead, we're going to platform our way across. Jump up to the left side of the skeleton and parkour your way across the broken parts of wood until you get to the front of the ship. Here you'll see two planks sticking out of the ground. Climb up the one that is sticking up pointing to the front of the ship, and once at the top, jump and grab the front of the ship. Walk across the nose? Now here you'll see a metal pole with like a stub on one end and a raft in the distance.

Grab the pole on the side that doesn't have the stub as far down as you can. Lift it up and place the end with the stub in the raft in the distance to hook it.

Once it's hooked, drag it over, toss the pole, and hop in and ride it to the next platform. Over here, your progress will be impeded and you'll end up on a platform with some rocks. Pick up rocks and throw them into the raft, which will cause it to sink. When it sinks enough usually rocks , it will travel under the platform you're on and float to the other side. Once it's on the other side, hop in and start throwing the rocks out to raise it up, and once it's high enough, jump up to the platform on your right.

From here, jump towards the chain and use it to swing across to the other platform where you'll find a lever. Push the lever all the way down to bring the cable car down. Once it's down as far to the left as it can go, push the lever to the right and immediately run and jump inside the cable car and ride it up to the next area. Once up here, we're going to go for two achievements, one of which is technically "missable" because if you mess up, you have to start the level over again.

Follow Swampy's finger, and scratch away at the dirt at that location! If you find three collectible items in a set you'll unlock a bonus level. You can find these secret stages in the "collection" screen, available from the main menu.

Unlike the rest of the stages in Where's My Water , these bonus levels use the accelerometer in your iPhone or iPad to manipulate gravity and send water in any direction you please. Bonus Level 1 - Hourglass An easy one to start off with.

Break the dirt in the middle of the hourglass and then carefully position your iDevice so that the water trickles at each duck, one after the other. Bonus Level 2 - Round and Round Make a tunnel to the centre duck and then slosh the water around to hit the first two ducks. Then make another tunnel down to the bottom-most duck and drench him with suds to finish the stage. Bonus Level 3 - The Maze Look at the picture above to figure out the right paths to take to collect the ducks and exit the maze.

Have this information with you before starting to make sure you can do the bonus level in the strict time limit. Bonus Level 4 - Golden Ratio First move your device to desposit some water in the left-most trench, which shoots water out of the pipe. Get some of this on the duck, and then splash some on the button to make the red arm move. Now dig the top duck out and splash water on him, before aiming at the hose entry point and splashing water on the final, bottom-left-hand-corner duck.

Bonus Level 5 - Tread Carefully This one's about very carefully moving your water about so you hit the ducks but don't trigger any landmines. Keep your water together to avoid any unfortunate splashes hitting a mine, and move slowly from duck to duck. If you quickly flip your iDevice about 90 degrees in one go, the water can leap from space to space - a handy way to go from one wall to another.

Bonus Level 6 - Mouse ears A relatively easy one: simply use the green goop to remove all the moss from the outside of this Mickey-inspired stage. Once you're ready you'll need to unleash your water and guide it to each duck. But beware: the green goo will still exist, so keep it away from the ducks and the water. Bonus Level 7 - Build and Tilt This level is controlled by three pipes at the bottom: one that moves the central water spout and two that spit out water and green goop.

Position the central water spout so it's pointing in the top-left corner, and then fire a medium amount of green. Now guide this blob round the level - anticlockwise - by tilting your gadget so it eats all the moss and destroys itself.

Finally, spit out water and move it in mid-air by tilting to pick up all the ducks. Bonus Level 8 - Beehive This one's quite easy, but going against the clock makes it tough. You'll need to open the bottom two gates and then move the purple goo into the top-right box. Shut the gate to close it in. Now simply manoeuvre the water grom area to area, picking up ducks. Not too hard. Bonus Level 9 - Onion Peel This one's a little tricky, but follow these instructions and you'll be set.

First up, twist your iPad so a small amount of water goes into the pipes, turns toxic, and shoots out as moss-munching poison. Use this to strip the top rock bare of green grime. If you have leftover purple poison, make a hole in the rock to the left and wash it off of the screen.

Now change the gauge so the pipe pumps water. Throw some water in there and use it to grab the top and middle ducks. Now change back to poison, make some purple goop and use it to eat away at the second layer of grime. Remove any leftover poison through the hole you made on the left. Finally, use your last bit of water make sure the gauge is set to fresh water to collect the third and final duck.

Bonus Level 10 - Never Let You Go Throughout this entire level you'll need to keep your thumb firmly on the bottom-left water pump, to keep the button depressed, the door shut and the toxic purple goop safely stashed away. Don't let your finger move or its game over. Now make a pathway for the green goop from its little pit, underneath the middle duck and back up to the water pipe.

Carefully rotate your device so the goo follows your path and doesn't eat through too much dirt. Now all you need to do is take your fresh water and squirt it out to collect all three ducks. As long as you don't lift your thumb you'll be golden. As such, twist your device so the steam rises up and goes to the desired location. In this case it's in the three pipes. You don't even need to dig any dirt.

Bonus Level 12 - Algae Gates Remember that steam can pass through the algae, but water can't. So you'll need to drip some toxic juice by opening the trap with your finger into the red and green buttons to lower the ice to just above and below the ducks. Now put the poisonous liquid onto the hot coals, so it turns into steam. This will immediately turn back into water on the ice, and then catch the first duck. Simply turn the water back into steam again, and guide it into the left and right chambers - through the algae - to get the ducks.

You get a lot of time 1 minute and 45 seconds , so don't rush. You can also use the gate at the top to only let a little purple liquid out at a time, so you don't flood yourself with water, goo and steam. Bonus Level 13 - Balloon Maze Break out one balloon at a time, and then carefully tilt the balloons towards the duck. When they hit a duck, pop the balloon to shower it with water. Be careful to avoid the horns in the right-most tunnels, and use the smaller balloon to get in the tighter space.

Bonus Level 14 - Tilt with Caution Tilt your device so that some of the poisonous balloons from top fall into the main chamber. Pop them to spill poisonous goop out, then turn on the right-most pump to fire green goop. The chemical reaction will make an explosion, and provide access points to the ducks.

Make thin drainage holes to get rid of the green and purple liquids, then drop some of the water balloons in. Guide them to the ducks by digging through dirt, then pop the balloon to drench the ducks!

Move the water all the way to the top to avoid the vacuum, and move it left to grab the second duck. Now, put all the water into the suction hose. Let out a small amount of water at a time using the blue manually operated gate, and direct it towards the rightmost hose. Then, tilt so the stream fires left and hits the duck.

Keep letting out water and repeating this process until you have the last quacker. Bonus Level 16 - Air Maze First up, we need to get the levitating globule of water into the top-right pipe. Tilt your iOS device so the water rests on the central blue button, which will make the contraption move right. Move the water to the very top of the screen to best escape the fans, and tilt it towards the pipe. Let in enough water to collect the duck, and drop at least one drip into the green button to start the next section.

Another batch of water will drop now. Tilt it through the maze and towards the two horizontal fans. The water will slosh back and forward, grabbing the duck. Now, move the water towards the final, vertical set of fans. Pushing against the top fan won't work. Make exaggerated tilts of your device to move the water up and down, and it will eventually move closer and closer to the duck until it's collected.

Bonus Level 17 - Donuts First, dunk the bottom right duck with the off-centre bucket of water. Now turn your device 90 degrees clockwise, and drop the top-most bucket of water on the top duck. Finally turn your device a full degrees and drain the purple poison on the algae surrounding the last duck.

Try and remove as much algae on that side as possible. Now open the rightmost "donut" of water so it falls straight down and dunks the duck. Bonus Level 18 - Two Way Streams Tap all three redirector valves so the pipes will send water towards the ducks. Then, slowly move the puddle of water from pipe to pipe to drench each duck. Tilt your device to the left and spray a bunch of mud so it clogs up the space at the bottom of the screen. Let it set into dirt, and then dig a pathway between the bottom-most puddle and the duck directly above it.

Soak the duck to collect it. When your device is titled back to normal, send the water on the right to the duck in the top-right-hand corner. Now, carve a pathway in the dirt so the pipe sends mud into the area at the top of the screen.



0コメント

  • 1000 / 1000